Rift Riff is a strategically tight tower defense game in which you jump rifts, pick your own tower layout, build towers at predefined locations, fight off free roaming monsters, apply overpowered tower upgrades, and travel many vibrant worlds.
Download press kit: rift-riff-press-kit-v3.zip
Adriaan de Jongh
Game Design, Programming, Marketing
Sim Kaart
Graphic Design, Game Design, Marketing
Franz LaZerte
Programming, Game Design
Matthijs Koster
Music & Sound Design
Professional Panda
Enemy Wave Design
The team making Rift Riff came together as freelancers specifically to make the game. Game Designer Adriaan de Jongh has been making games since 2011 with the black-and-white searching game Hidden Folks as his biggest hit. Illustrator Sim Kaart did graphic design for various creative projects from 2012 before joining Adriaan in making games in 2020 — more specifically, the music party game Secret Shuffle. For programmer Franz LaZerte, Rift Riff is his first commercial game after working in the renewable energy industry. Music Composer and Sound Designer Matthijs Koster has been creating music and sound for commissioned projects since 2016 and Rift Riff is his first game. Professional Panda joined the Rift Riff team in the latter half of the game's development to assist making enemy waves, but previously worked as a producer in the games industry.
Game Designer Adriaan posts on Bluesky and YouTube. Graphic Designer Sim posts on Bluesky, Instagram and Reddit. Programmer Franz LaZerte posts on Bluesky. Music & Sound Designer Matthijs is on Instagram. Enemy Wave Designer Professional Panda is on Bluesky.